Posted by Jay Kong, Gaming and Graphics Product Manager
With the rollout of Android 11 on Pixel, Android GPU Inspector (AGI) has graduated from a limited developer preview to an open beta. During the preview, AGI has been helpful in finding performance bottlenecks for developers we’ve been working with, and we’re looking forward to hearing your feedback.
AGI is a graphics profiling tool that allows you to look into the GPU of Android devices to better understand graphics bottlenecks and optimize the performance of games and apps that leverage 3D graphics APIs. It shows a timeline of events for your running game or app, which includes system activities, high frequency GPU hardware counters, and, if you are using Vulkan, GPU activity information.
What devices can I use it on?
AGI relies on updated firmware and video drivers to get information it needs; the first devices to support it are the Pixel 4 and 4XL running Android 11. While we are working with device manufacturers and SoC vendors to enable more supported devices, the key insight we’ve learned on our journey is that being able to look into the GPU—even on a single device—creates a lot of value.
Working with Blizzard Entertainment Inc. and NetEase, Inc., AGI helped pinpoint 45% vertex bandwidth savings for the upcoming Diablo Immortal, a dark gothic action RPG game.
Working with King, AGI helped improve GPU frame time from 11-16ms to a stable 8ms for the upcoming Crash Bandicoot: On the Run!, allowing the game to reduce battery drain and run faster for a smoother experience.
In collaboration with Jam City, AGI helped reduce GPU frametime by 45% on World War Doh: Real Time PvP.
Stay tuned for more information on how to use the tool and address common issues we’ve seen when working with real games. We’ll begin by demonstrating using AGI to indicate optimizations to make in your game’s textures.
You can also read about this topic on Medium, here.